Tag: camera

  • P5 : Webgl Camera position explained

    P5 : Webgl Camera position explained

    Default camera values The 9 parameters are three groups of x,y,z data: The formula for z The Field Of View (FOV) is fixed by a default usual angle of 60° opening. Z for camera is then adapted in order to see full screen vertically: Full view of 60° is PI/3 and half angle is 30° […]